Self-directed 3D motion study · Blender

MGK x Dossier Case Study: Bottled rebellion.

A personal 3D motion design case study built entirely in Blender, exploring luxury fragrance commercial aesthetics inspired by the Machine Gun Kelly x Dossier collaboration. It pushes photorealistic glass, fluid simulation, and cinematic lighting to capture the rebellious elegance of a high-end perfume spot.

Personal project · Not affiliated with MGK or Dossier

MGK x Dossier Case Study preview
Category
Motion Design
Timeline
2026
Modeled, lit & rendered
Blender
Photoreal glass & liquid
Cycles
Fluid simulation
Mantaflow
Edit & composite
After Effects

The film

My role

A one-person production, from first model to final grade.

  • Art Direction
  • 3D Modeling
  • Lighting
  • Simulation
  • Animation
  • Compositing

Built with

The pipeline behind every frame.

  • Blender 5.0
  • Cycles
  • Mantaflow
  • Geometry Nodes
  • After Effects

Scene 01

The brief I wrote myself

This self-directed study was built to push my motion design work into the luxury product space. The goal was a fragrance spot that balances dark, edgy aesthetics with the elegance expected of high-end perfume advertising.

Scene 02

Glass, liquid, light

Everything was built from scratch in Blender:

  • Cycles render engine for photorealistic glass and liquid materials
  • Mantaflow fluid simulation for dynamic liquid effects
  • HDRI lighting combined with custom area lights for dramatic studio setups
  • Procedural textures and PBR materials for realistic surfaces
  • Geometry nodes for particle-based environmental effects

Scene 03

Visual direction

The look draws from contemporary luxury advertising, with darker, more rebellious edges that suit the MGK identity:

  • High-contrast lighting with deep shadows and selective highlights
  • A restrained palette with a single, strategic accent color
  • Slow, deliberate camera moves that linger on product details
  • Liquid simulations that convey both luxury and motion
  • Kinetic typography woven into the edit

Scene 04

Animation & compositing

The animation combined keyframed camera work with physics-based simulation. In After Effects I handled the edit and compositing, adding lens effects, motion blur, and a final color grade for the cinematic commercial finish.

End Card

What it taught me

This project reinforced a few core motion design principles:

  • Pre-visualization and storyboarding save hours on complex 3D sequences
  • Glass and liquid materials need careful optimization to render efficiently
  • Simulation work is a constant balance between artistic intent and technical limits
  • Iteration matters: the final piece went through several lighting and animation passes

Let's make something cinematic.

Let's discuss how I can help bring your project to life.